Workflow - Character

Blender - Cascadeur - Unreal Engine - Clothes

Blender

Base Modeling

Use your favorite tools to model your base mesh.

Metarig

Create the skeleton (from a template if possible).

It’s actually important to rename the rig “Armature”, Unreal will recognize that name and won’t add an additional root bone, which would interfere with the root motion.

Renaming each bone to match Unreal’s Mannequin Skeleton will help for retargeting animations within Unreal.

Once done, you can save your metarig via Rigify button “Encode Metarig to Python”.

Clothes

Patterns

Simulate

It’s easier to simulate and freeze (“Apply Visual Geometry to Mesh” - Ctrl+A) each cloth one at a time.

Proxies

Generate low poly versions to drive cloth simulation in Unreal.

Use the vertex color to set the “Max Distance” Mask.

Addons

Simply Cloth Pro

Skinning

Select the joined mesh then the skeleton.

Parent with the right deforming setting.

Addons

Voxel Heat Diffuse Skinning

Export

Select both Mesh & Skeleton, then export to FBX.

Cascadeur

Rig

Import FBX mesh & skeleton via “Add Model”.

Use the “Quick rigging tool” to create the basic prototypes.

Add manually other prototypes like weapons.

Tweak what has to be.

Tip

The direction of  “Additional Controller” (like knee orientation) is calculated from the initial hinge angle. Bend the bones In order to have the right orientation.

Save the prototypes for future utilizations “Create JSON file...”.

Then “Create rig”.

Animations

Well, animate!

Root Motion

Find and select the “root_motion” joint in the outliner.

Then key the root motion position to follow the floor projection of your relevant center of mass.

Export

Export “Without Meshes”

Tip

Export binary FBXs

Unreal

Import Skeleton

Import the Blender FBX file containing the Mesh & Skeleton (Select an existing skeleton if relevant).

Import Animations

Import the Cascadeur FBX file containing the animation.

Retarget Animations

Select Rig “Humanoid” (everything should be found except “Root”)

Apply Preview Mesh.

Clothes

Proxy

Mask

Additional Props with Physics